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Mars

A two-week character study. I really wanted to tackle something that's a little out of my comfort zone but still have a presentable piece in the end. The concept is very elegant, little to no grunge and is very pretty. After going back and forth with Chris Herrin (who played art director for this,) We were finally able to settle on strong lighting set up that would present the textures as best they could. It was a very interesting challenge and I look forward to using what I learned from it on my next projects, hopefully, continue to push the quality.

Final model consisted of 38K Tri’s and two sets of 2k textures.
Model was done inside of Zbrush, retopologized in Maya, Textured in Substance Painter and rendered in Marmoset Toolbag.

Posed Turn Around

Posed Turn Around

A pose Turn Around

A pose Turn Around

Concept (If you know the name of the artist please message me.)

Concept (If you know the name of the artist please message me.)