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HALO MA5B (Real Time Gun)

Oh boy this was something, I gave myself just a little under a week to get this wrapped up and I'm fairly happy with the outcome of it. This is only a small part of the larger piece but it's such a nice design and well-made concept that I felt the need to give it an appropriate amount of time to be able to stand alone on its own (plus that's how literally anything works, lol.) The final Tri count is just under 14k tri's and it consists of one 2k texture for the base gun and one 1k for the attachments. The work flow was also pretty standard, modeling done in Maya/Zbrush, with Zbrush being used to create a more appealing high poly for baking. Substance painter and Photoshop for texturing and finally Marmoset Toolbag for lookdev/lighting

The artist is weihao wei (Check him out!) and the concept can be found here; https://www.artstation.com/artwork/EG06v

3/4 View

3/4 View

Flat side view

Flat side view

1/4 Vew

1/4 Vew

Skin Variant 01

Skin Variant 01

Concept

Concept