A three-week study of a Real-time aug, rendered in Marmoset, textured in substance Painter/Designer, modeled in Maya. The model consists of two 2k textures, broken up into the main shader and a 'skin' shader to be broken up in engine.
While this started as an attempt to touch up on my hard surface skills, it quickly lent itself to be a valuble tool for practice iteration and producing not only what I find to be 'cool,' skins, but creating appealing and marketable textures.