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FN Scar L (Real Time Prop)

Oh boy!

This one was tricky, I took more time than I was originally planning to spend on this just because the modeling and texturing required a bit of extra care that my other pieces didn't quite need. The high poly modeling was a huge mix of Maya and Zbrush Booleons, like with the STG. I had a lot of help from other weapon artist to achieve the final look, I definitely learned a lot with this project. After the high poly god checked off, I made the low poly in Maya using quad draw and then took it to Painter to do my bakes/texturing. Nothing too out of the ordinary, just a lot more time put into it and a lot of care to achieve this look. Overall, I'm very happy with it! Thanks to everyone on the Dinusty and Flipped normals discord for helping me with the entire process!

perspective 3/4

perspective 3/4

Flat views

Flat views

Perspective back 3/4

Perspective back 3/4

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3/4

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