Oh boy!
This one was tricky, I took more time than I was originally planning to spend on this just because the modeling and texturing required a bit of extra care that my other pieces didn't quite need. The high poly modeling was a huge mix of Maya and Zbrush Booleons, like with the STG. I had a lot of help from other weapon artist to achieve the final look, I definitely learned a lot with this project. After the high poly god checked off, I made the low poly in Maya using quad draw and then took it to Painter to do my bakes/texturing. Nothing too out of the ordinary, just a lot more time put into it and a lot of care to achieve this look. Overall, I'm very happy with it! Thanks to everyone on the Dinusty and Flipped normals discord for helping me with the entire process!