Oh boy, this one was something. I wanted to test out a different work flow for hard surface utilizing Zbrush's dynamesh to get a very clean and accurate highpoly while being as efficient as possible. Testing out a different work flow as well as really appreciating the design of the STG made this entire process really painless and VERY fast. Overall, the project took about four days, from high poly modeling to low poly creation, unwrapping, texturing and then final presentation renders done in Toolbag.
Side note, who else is excited for animal crossing?!